CAST

  • BEAST LORD

    FACTION: OMEGA WILD

    Rage Drive Explosion. Ability to channel emotional frenzy into raw strength. His grappling prowess reinforced by a volatile temperament assures victory through incapacitation rather than extermination. Although known as a Beast by name and reputation, he struggles to retain his humanity despite the violent world around him.

  • CANDILA

    FACTION: OMEGA WILD

    Adaptive Crystalline Manifestation. Candila possesses the ability to manifest a transparent crimson material with a candy like gloss in nearly limitless quantities. The substance proves to be incredibly resilient, with diamond-like hardness. She can shape it into anything she can imagine, so long as it has no moving parts. She coats herself in its liquid-crystal state for protection from most physical impacts. She can also use this material to create any number of handheld melee weapons, shields, walls, stairs, etc. She is trained in multiple martial arts as well as trained to use many hand-held weapons. She possesses strength, stamina, and dexterity comparable to a normal human who engages in regular exercise.

  • COSMIC BUTCHER

    FACTION: OMEGA WILD

    Gravitonic Nanite Body. His body is permeating with gravitonic nanomachines that can alter the mass of his

    body. When his body is in momentum during combat, his additional mass/density makes him unstoppable. His

    nanites also allow for near instantaneous healing, He is a close combat specialist and any surface nanites that

    expel themselves to the enemy can inflict deep tissue level destruction.

  • JAI NAVALL

    FACTION: OMEGA WILD

    Ultrahuman Engineering. JaI Navall is not possessed of any overt superhuman abilities. He does have a super-genius level intellect, specialized in strategic planning and tactical analysis. He also is still at near peak human ability in reflexes, strength, and stamina, despite his advanced age.

    Before his time in suspended animation, JaI Navall was known as the greatest example of Paragon Project training. He was able to utilize his mind for focused telepathy, telekinesis, and total control of his bodily processes. However, he has not displayed these abilities since he was recovered in suspended animation. This could be due to the fact his Paragon suit was severely damaged in his final battle with Hateya which could have caused cerebral trauma that denies Navall access to his Paragon superhuman abilities.

  • MAKENZ

    FACTION: OMEGA WILD

    Bio-Mechanistic Synergy. Makenz has the rare Mekafraks gift of technopathy. He can forge a spiritual connection with machines and sway them to act as his allies. Even the most alien and advanced technologies seem to open their secrets to MAK. Makenz extends this ability to even minor technological components, able to assemble them into much more complex machines capable of giving MAK widely diverse offensive and defensive constructs. Makenz possesses the physical attributes typified by his race. His physical strength is such that his strikes can deform one-inch-thick steel and is capable of withstanding heavy arms fire and laser weaponry, with only minor damage. His agility shows mechanically enhanced and precise reactions, outclassing those of normal humans significantly. Makenz physiology is comprised of both biological and technological components working in perfect synergy within his body. However, when his organic body suffers too much trauma, his mechanical side will take over to compensate for the organic healing process. Conversely, if his mechanics suffer too much damage, nanomachines in his bloodstream will induce a coma-like state while they repair the damage done.

  • WILDHEART

    FACTION: OMEGA WILD

    Mental Tenacity/Fate Coercion. Through belief of will, and destiny, he is able to manifest outcomes that seemingly defy the laws of the universe. His convictions seem to rewrite the very fabric of reality to align with Wildheart’s perception of what the world could be. It is rumored that this reality influencing spark is rooted in the primordial power that birthed the universe.

  • ZAIA NAVALL

    FACTION: OMEGA WILD

    Hard Light Constructs/Akashic Insight. She has been granted access to a fraction of the Human Database of the Akashic Records by The Extradimensional Congregation. Her limited access allows her to a selection of warfare related weapons that she can recreate using hard light technology. More useful still is her universal access to all human language throughout time. She’s stolen a glimpse of the future without war, but she knows that in order to get there, the violence of the present must manifest itself.

  • DANNI GOFAST

    FACTION: OMNI CORE

    Supratemporal Speed. Super positioned traversal along space/time and present reality allows him to navigate

    combat scenarios with quantum precision. His access to local space/time allows him to jump to the near past or

    near future, granting him battlefield superiority. However, if he travels too far from present time, he is in danger of

    being swept away by temporal waves that are caused by entropic space/time uncertainty.

  • FLIPSIDE

    FACTION: OMNI CORE

    Dimension Diving. Her capacity to ‘fold’ herself diagonally across the lower anti-dimensions allows her to teleport freely. However, she must be cautious when travelling between dimensions, there are vampiric entities that latch onto her at times and drain her life essences.

  • SERAPH

    FACTION: OMNI CORE

    Cybernetic Avian Combat Specialist. Seraph is capable of cybernetic winged flight, in addition to enhanced physical abilities across the board. She has enhanced senses in addition to being able to access an information database detailing the combat techniques of dozens of different cultures. She also wears an exo-skeleton that provides moderate damage protection. Seraph is also a master of aerial combat methods.

  • BT HATER

    FACTION: OMNI CORE

    Directing/Devouring Life Energy: Ability to obstruct and consume the Pranic life forces of the target in order to seize or restrict their offensive capabilities. The hijacked energies can then be used to strengthen their own capabilities but depending on the proportion of the powers to their own it can either be ineffective or overwhelming.

  • ELA MINT

    FACTION: OMNI CORE

    Fire/Ice Elemental Command. Ela Mint is gifted with the powers of manipulating the properties of heat surrounding her target. She can engulf her enemies in fire or encase them in ice by transferring heat to or away from them. Although simple in ability, her fundamental proficiency in thermodynamics have a wide-ranging effectiveness in battle.

  • NAPALM NUMAN

    FACTION: OMNI CORE

    Exothermic/Endothermic Manipulation. As his namesake, he has the ability to control the chemical reaction of molecules to generate, control or absorb fire. He can also control the combustive/explosive properties of weapons and technologies, rendering them useless.

  • JONNI STREAMLINE

    FACTION: OMNI CORE

    Energy Entity Symbiosis. Jonni has the strength, reflexes, and stamina of a normal human being who engages in regular intensive exercise. He has demonstrated an empathic bond with the energy being who is in Jonni’s presence at all times. The energy being itself has shown the ability of independent thought, though seems content with letting Jonni direct it.

    The Energy Being itself is very much a mystery. It has a protean form, able to shape itself into nearly anything, though its default form seems to be that of an energy ribbon with a comet-like tail. The being seems to have a limitless reserve of energy in which he can draw from and is capable of taking multiple offensive and defensive actions.

  • GIOCRON

    FACTION: OMNI CORE

    Well Rounded Leader. Giocron does not possess any abilities beyond those of a typical Venusian. In comparison to humans, Giocron possesses superior strength and a resistance to increased temperatures. Giocron is also well versed in military combat and strategy. She is competent in nearly all small arms and assault weaponry and is an accomplished pilot in many types of spacecraft. Giocron is also a prime example of a statesman, and diplomat. As commander of the Omega Civitas, she is one of the most popular figures in intergalactic politics, as well as the most popular coach of any team in the Sci Fi Hi tournament. Giocron also has a notable talent as a strategist and tactician, leading her team to a great deal of success. Although not the most gifted coach in the tournament, her skills to find ways to win are undeniable.

  • ORGANIQUE

    FACTION: OMNI CORE

    Bio-Organic Mastery. Organique can manipulate organic matter on a micro and macro scale. She can cause spontaneous growth of living matter to overwhelming proportions, as well as animate material according to her will. Her control of organics extends to living physiology, regardless of origin. So long as a creature is composed of organic material, Organique can control all of that material according to her whim. Feats in the past have included biological disruption, spontaneous mutation, devolution, and even unlocking genetic potential. Organique's abilities seem tied into her consciousness and awareness.

  • VIBER

    FACTION: OMNI CORE

    Viber can move at speeds surpassing light, and even entering hyperspace for short periods. He moves faster than the fastest spacecraft in the Sci Fi Hi Confederation by several orders of magnitude. He is also able to think and react while moving at this incredible speed. He is known as one of the top 10 fastest beings in the known universe, most recently coming in at #5. When moving at hyper-speed, Viber’s body generates a protective field of energy. This protects Viber from particles and debris that could wound him during travel.

  • SCALPEL ORCHID

    FACTION: OMNI CORE

    Gravity Control: The ability to manipulate gravity by stretching her mental intention of will into the macroscopic quantum realm in order to control gravitons. The target’s mass can then be used against him to either immobilize into the ground or to launch the victim far above the battle, rendering him ineffective. The power can be projected to a wide range or focused to an individual for maximum effectiveness.

  • CELESTINE

    FACTION: TECHNAUTS

    Pheromonic Control, Biological/Mental Subjugation. Hyper mutated pheromones help her to exploit the biological functions of her target causing incapacitation, high suggestibility, and domination of organic systems.

  • FURIAN

    FACTION: TECHNAUTS

    Nanite Assisted Arsenal. Ability to configure and construct a pre-programmed armory from his military grade cyber-organic prosthetics. His accelerated photonic computer infused brain allows him to tactically assess any combat situation instantly, computing for optimal course of action.

  • HAZRD

    FACTION: TECHNAUTS

    Superior Mental Acuity and Dreamstate Engineering. His access to dream-mind and mental capacity of photogrammetry and eidetic memory provides an endless resource to conceive and develop new technologies to fabricate them in the waking world. His superlative high-tech engineering is only limited by the finite real-world resources accessible to him.

  • NIL

    FACTION: TECHNAUTS

    Techno-Plasmic Weapon System/Electromagnetic Field Manipulation. Her ultra-advanced android chassis houses an innovative electromagnetic processing suite that harnesses the abundant energy and channels it into an offensive capability. Her quantum state mainframe also allows for interfacing with virtually all known computer systems for gathering intelligence.

  • KRAWL

    FACTION: TECHNAUTS

    Interdimensional Displacement/Interspatial Infiltration. His impaired fourth-dimensional traversal abilities grant him the ability to slink through dimensions, making him the perfect assassin. His supernatural reaction time develops from his capacity to exist in the near-past, present and near-future simultaneously.

  • ZEROTH

    FACTION: TECHNAUTS

    Electromagnetic Control/Polyenergetic Technomorph. Created as a partner for Nil, his role was to compliment her abilities to create a race of sentient androids in the likeness of their extinct makers. But he was imprisoned in a temporal cavity in deep space by Nil. His eventual discovery and release leaves him without a mission and must find a new purpose with the powers that he’s been given.

  • AFIA

    FACTION: INFINITE VENUS

    Mind control. The ability to alter the perceptions of others, and general ability to control the actions of others with the mind. Afia has the skill of overlapping her own consciousness onto the mind of her target, rendering them captive to her will. The victim’s synched mind can then stretch out further, briefly ensnaring others around them as a temporary hive mind.

  • EPIC

    FACTION: INFINITE VENUS

    Supra-Sapient Supremacy. An ascendant of Venusian Nobility, he commands the Sovereign Prestation that affords him the powers of a galactic level Demi-God; mastery of three-dimensional movement, direction of electromagnetic forces, and physical integrity are some of the gifts of Infinite Venus. Thoroughly powerful, his only vulnerability is his belief of his godlike might as absolute law.

  • GOLAN 90

    FACTION: INFINITE VENUS

    Independent Flight. Ability to fly regardless of medium. His ability to fly is independent of airflow, strength or lack of gravity, or atmosphere. His control of placing himself in any spatial location allows for flawless first strike capability.

  • NOSELL

    FACTION: INFINITE VENUS

    Pain Postponement/Momentary Invulnerability. His superhuman physical composition allows him to take massive amounts of damage during battle but must experience the accumulated pain concurrently after battle. It is a form of invulnerability but some moments of battle damage and the pain that resulted afterward have almost killed him. There are rumors that he actively seeks out pain because it is the ultimate source of pleasure for him.

  • PSYCHO SILVER

    FACTION: INFINITE VENUS

    Bone Malformed Talons. Through a rare genetic defect, he can control his overgrowth of bone formation into steel-like talons that are highly effective against flesh. Since he is unable to retract them after battle, he must painfully break them off to regain the use of his hands. Conversely, he must forcefully regrow his talons before every battle, causing excruciating pain.

  • PIUS PERFECT

    FACTION: INFINITE VENUS

    Vampiric Empowerment. Pius has a deceptively lethal ability despite his charming personality. His arms leech out black, veiny tendrils that attach themselves to his opponents. From them, Pius leeches out the very life essence of his victims. Extended exposure to the tendrils can cause rapid aging and decay, and eventually death. With the siphoned energy, Pius is able to augment any of his own natural abilities.

  • RAHGAN RED

    FACTION: INFINITE VENUS

    Crystalline Armored Skin. Subdermal latticed crystalline weave turns his skin into chromium level armor capable of withstanding a zetakron level blast at point blank range. Due to his increased mass and density, movement is severely restricted.

  • ADAM SMASH

    FACTION: INFINITE VENUS

    Physical Supremacy and Resilience. Bred for pure combat, he is capable of converting various forms of energy into offensive projections. His superhuman threshold for receiving damage allows him to inflict more than he takes. His mastery of movement on the battlefield allows him to close the distance to any target with deadly efficiency.

  • MINORE

    FACTION: INFINITE VENUS

    Empathic Psychometry/Pathokinesis. He has the ability to read the emotions of a person or place, but to also manipulate the emotions of his targets. With this ability, he can turn enemies into allies and cause them to turn on their teammates. As long as his concentration is able, he can shift the emotions and thoughts of his enemies so that Minore is virtually untouchable.

  • TYANA NAVALL

    FACTION: INFINITE VENUS

    Heal: Physical rejuvenation and invigoration. Mending physical damage by applying a localized temporal ingress to the affected region/area, prompting an overwrite of present reality to a position in time before the afflicted damage occurred. Adverse secondary effects include brief disorientation and cursory amnesia.

  • GEMINIS

    FACTION: INFINITE VENUS

    Self-Healing and Replication. Geminis have the capability to replicate themselves to strengthen their fighting ability, create dummy targets, and to regenerate lost body parts. But the Geminis are not classical twins. There is only a singular master copy, but due to her overwhelming disgust of all those who aren’t her, a permanent copy of herself must always accompany her.

  • MONSANTA

    FACTION: INFINITE VENUS

    Empathic Manipulation. Her psycho-empathic gaze delivers a hypnotic force that causes the target’s emotional state to go berserk, those emotions that motivate action erupt at once causing a physically debilitating frenzy. She has the ability to target a singular emotion to control, but Monsanta’s enjoyment comes from seeing her enemies in agony

  • KINHO ANDO

    FACTION: INFINITE VENUS

    Possession. Born between dimensions, he exists somewhere between. He confines himself in his stolen body but has the ability to “break into” another’s corporeal form. From there he can actively assert control or passively ride along to gather intelligence. But the longer he is away from his own body, the harder time he will have to reclaim it, his “soul” will be tainted by his previous hosts life force making it difficult for him to go back into a body that wasn’t his to begin with.

  • ZAKENZ

    FACTION: INFINITE VENUS

    Chaos Manipulation is control over all the chaotic forces of the universe, being one of the fundamental aspects that make up reality. Anything that falls under disharmony, confusion, disorder, and destructiveness is considered chaos and usually control over this would involve those in it's more pure and rawest form. Chaos in itself is primordial in nature and represents a pure destructive and disordered. Chaos can also be related to nothingness (depending on the series) and control over it would also yield manipulation over what doesn't truly exist

  • BANCAHO

    FACTION: NECROSIANS

    Auto-Instinctive Reaction. Bancaho’s cross-sentient body automatically reacts to incoming attacks without the conscious mind directing it. This ability allows Bancaho to concentrate on several incoming targets simultaneously. Outside of combat, Bancaho must constantly consume body relaxants to counteract the body’s hypersensitivity/hyperactivity.

  • LORD OMTRAYA

    FACTION: NECROSIANS

    Radiation: Destructive bombardment of ultra-ionizing radiation that obliterates the molecular bonds of living organisms, causing devastating cellular damage. The affected target in turn spreads dangerous collateral contamination to his/her teammates

  • DEATH GRILL

    FACTION: NECROSIANS

    Concussive Blast: Discharges a barrage of various powers that disorients and incapacitates the enemy. Sonic, psychic, and luminous light energies overwhelm the target so that the senses are rendered unreliable. This power especially affects those whose senses are particularly sensitive. Affected time relies on the target’s healing and mental concentration abilities.

  • TEX TWILIGHT

    FACTION: MAD NOMADS

    Projectile Navigation/Pain Suspension. His bullets have been programmed for minute guidance and are slave to Tex’s will. When a bullet is fired, his awareness collapses into directing the bullet to its target. In this state, time has slowed around him, and any incoming damage is minimized. Although this ability can only be activated one bullet at a time, his shots always hit their target.

  • PRAXIS KING

    FACTION: NECROSIANS

    Biomolecular/Cellular Amplification. He has complete control over the biological and cellular processes of his body. He also has the ability to transmutate the molecular compositions of his body to form elemental appendages to aid him in combat.

  • GHOST PUNK

    FACTIONS: NECROSIANS

    Resurrection: Whenever physical death results, Ghost Punk is brought back to life through intense pain. Karmic fulfilment has not been achieved and until he satisfies the requirements, he will continue to painfully resurrect without memories from beyond the final veil. However, each time resurrection occurs, living memories intensify and sanity diminishes

  • IMMORTAL OKAN

    FACTIONS: NECROSIANS

    Plant Control: Harnesses the micro and macro flora of an environment as sensor extensions to gather intelligence and to infiltrate an enemy’s body at a microscopic level. Once in the bloodstream the chemical properties of these microorganisms can attack the host, reducing battlefield effectiveness. He can also control larger plants by collectively accelerating their reactions to threat stimuli.

  • SYMBIOSIS

    FACTION: MEKAFRAKS

    Life Force Vampirism/Target Cloning. She can access the life energy line of a living being through rifts in spacetime to absorb their life force when it was the strongest, usually from their early 20’s. This causes the target in present time to age unnaturally, weakening them. She can also overlay a visual imprint of the target’s identity from their life essence, effectively cloning their appearance for a short time.

  • HORIZON SHINE

    FACTION: MEKAFRAKS

    Chronokinesis/Time Manipulation. They have a grasp of temporal manipulation, but their individual dim-wittedness doesn’t allow for individual use. They can only use this power by combining their limited intellect to help guide each other through the mazelike temporal realm. There is a universal sense of justice and irony that this ability was bestowed upon a couple of narcissistic halfwits who will never take the time to master this God-tier power

  • GAUNTLET GAL

    FACTION: MEKAFRAKS

    Instinctive Reacton is the ability to dodge and or react to incoming attacks without the forethought to act upon said attack. Abilities that fall under this essentially function as an automatic dodge/reaction to any attack thrown at the user. This can be done through muscle memory or even supernatural instinct. As a result of being able to instinctively dodge, users can also use their mental capacity more effectively than if they had to rely on their thought and reactions to dodge incoming attacks and abilities.

  • MAKENA

    FACTION: MEKAFRAKS

    Electrodynamic Manipulation/Communication. He can infiltrate the electromagnetic field of machines and encode his own programming language into them to subvert them to his will. He can also use the magnetic fields to move metal objects from a distance and interfere with the functionality of machines.

  • SPACE FACE

    FACTION: MEKAFRAKS

    Antimatter Projection. He was birthed in cosmic rays and has access to antimatter. He can expel antimatter to his enemies which is highly destructive, the ensuing explosion can potentially wipe out the entire battlefield, extreme caution must be used when he unleashes his power.

  • MISS HYSTERIA

    FACTION: MEKAFRAKS

    Fate Manipulation is the ability to manipulate the destiny of a person, place or thing. Users have the ability to effect reality through determining the outcome of something, which will happen. Offensive uses of the ability can allow one to determine the outcome of an encounter or make a bad fate befall whoever threatens the user. Masters of the ability can enforce the concept of fate onto others, or even destroy the concept of fate from other beings. Many users of Fate Manipulation have an item or object that either helps them guide destiny in the way they see fir or are representations of their own power.

  • GANJA JO

    FACTION: MARVOGS

    Mass/Density Control. He has mastered the ability of a form of cellular replication and subtraction that allows him to increase or decrease his mass and/or density. He can also maintain his mobility, proportionate to his original size so that regardless of stature, his agility and reflexes remain superhuman. However, his increased dimensions have not increased his physical awareness. His allies in proximity are in danger to his destructive ineptitude.

  • KILA KOCO

    FACTION: MARVOGS

    Multilateral Planning and Consequence Determination. His ability to enter a trance like state to map out the most likely permutations of eventualities make him one of the most feared tacticians on the battlefield. Coupled with his superhuman ability to recall all information that comprise the ‘action map’ gives him near psychic abilities.

  • IILEX ASHTYN

    FACTION: MARVOGS

    Antimatter Projection Shielding. The power to construct an antimatter field that surrounds his body can nullify most energies that are fired at him. Although he cannot extend this shielding to his teammates, his massive frame is big enough to help tank through an otherwise fatal onslaught. Since the shielding emanates from his body, he has taken drastic steps to increase his body mass through highly unsafe and unnatural means.

  • SEDUCTRA

    FACTION: MARVOGS

    Chakra Enchantment/Willpower Degradation. Seductra has the power to reach through a being’s divine body and manipulate their kundalini in order to control their actions through delighting their chakras. This tantric exploitation works best with males as their violent tendencies are more aligned with sexual deviancy, allowing for greater control.

  • JARDAN AHRON

    FACTION: MARVOGS

    Cosmic Stream Teleportation. The ability to travel along the pervasive cosmic energies that inhabit the unobservable universe. He can dematerialize his body into the various cosmic vortices and rematerialize at will. This ability can only be utilized if the cosmic stream is stable enough to travel on.

  • MFCT’

    FACTION: MARVOGS

    Symbiotic Parasite/Energy Transference. Able to unleash a cornucopia of slugs that have evolved alongside their host. These super slugs can degrade non-organic matter into usable energy back to their host. They can also be launched at organic enemies and rapidly burrow and dissolve flesh.

  • CRI DREAMER

    KILLERS OF THE RED SAND

    Destiny Insight and Precognition. Cri Dreamer’s gift of tracing the target’s life path also aids her on the battlefield. Honed senses can detect major decisions that her target chooses in their lifetime, and she can pinpoint decisive key moments from the perspective of the target, effectively using it to “see” into the future, and to exploit it to her advantage in battle.

  • GIDERON CAZE

    FACTION: KILLERS OF THE RED SAND

    Channeling a Cosmic Demon: The ability to channel a Beta Level entity from the Outer Darkness and its abilities. Wielding a power that was negotiated from a Cosmic Demon before his birth, he can divert and manipulate the life essences of a sentient being for his own benefit. The subject enthralled can become a temporary ally as long as its life force allows. However, the process of channeling a Beta level entity leaves him vulnerable for some time.

  • MOTHER HATEYA

    FACTION: KILLERS OF THE RED SAND

    Accelerated Entropy and Corruption. She has the paranormal ability to expedite the deterioration of organic matter by dispersing the life energies in a biological system. This power of deterioration and corruption can also be applied their mental state of being, making them vulnerable to actions against their better nature.

  • ULTRA ZEN

    FACTION: KILLERS OF THE RED SAND

    Psionic Blast. She has the ability to tear into neighboring local dimensions to collect disruptive psychic energies and launch the accumulated psionic shock to her target. This causes a mental shattering that scrambles the mind of the victim causing temporary insanity.

  • LL ORIN

    FACTION: INFINITE VENUS

    Sleep/Dream Manipulation. He is a being that has escaped into this world from a dimension of primordial dreams, he can induce or disrupt the sleep of organic beings. Once the target is unconscious, he can imprint subliminal commands for subtle control or extract the target’s deepest illogical fears to incapacitate them, putting them into near death state from fright.

  • VAXEN

    FACTION: KILLERS OF THE RED SAND

    Corruption is the ability to manipulate the powers of corruption, whether through eroding their morality, "infect" someone or something with one's power (changing them into another state of being) and manifesting corruption in a variety of ways. The ability can be used to corrupt a person into doing anything. This is similar to Mind Manipulation (often crossing over into its facets, such as Empathic Manipulation or Madness Manipulation). Corruption can possibly be done through the aforementioned methods, alongside biological corruptions such as through Biological Manipulation or Disease Manipulation (Including ways that make it unable to be classified other than corruption). One rare application of this ability can also be in reverse, such as making someone a better individual.

  • LOPICO

    FACTION: KILLERS OF THE SAND

    Spirit Command/Exploitation. Able to bypass the mystic protections of the guardian realm of all living souls, he can re-direct the karmic impulses that govern the target to open him up to extradimensional attacks. This results in eroding willpower, breaking down mental fortitudes, and plunging the target into a devastating emotional abyss.

  • JUNG JEBIDIA

    FACTION: KILLERS OF THE RED SAND

    Enhanced Physicality. He can push past his bodily limits for performance that is seemingly supernatural. Constantly growing in strength and ability, there are those that have wondered if he is advancing his own evolution by sheer force of will.

  • LORD JUDAES

    FACTION: KILLERS OF THE RED SAND

    Atomic Manipulation: The ability to reconstruct atomic make-up. Can manipulate atomic forces of attraction and repulsion to deconstruct and reconstruct the atomic order of matter. Although limited in scope and range, the devastating results prove critical on the battlefield.

  • NOVA ZEN

    FACTION: KILLERS OF THE RED SAND

    Auric Augmentation. Although her influence on the battlefield is not immediately noticed, Nova Zen’s etheric control of the sublime forces have enormous implications on the strengths and weaknesses of those around her. Her abilities of shaping and reinforcing the auras of her teammates act as a boost to not only their mental willpower but their fighting prowess as well. Conversely, degrading the aura of the enemy has the opposite effect.

  • CAPTAIN CALIBRE

    FACTION: NECROSIANS

    Metro Psychometry and Control: Analyzing and directing the urban hive mind of a population into action by manipulating their fears and prejudices. Can also absorb and embody the psychic energy of the populace and discharge it upon the target for mental anarchy and intellectual turmoil. The scale of individuals affected are limited by Captain Calibre’s mental acuity.

  • CAPO CASTI

    FACTION: MAD NOMADS

    Appendage Ballistics and Transmutation. He has the power to reconfigure his appendages into destructive

    melee weaponry that can also detach into self-propelled, self-aware missiles.

  • CLUTCH

    FACTION: MAD NOMADS

    Weapon Mastery. Clutch’s warfare harmonized mind can efficiently use any weapon upon touch. His single-minded affinity to the endless varieties of weaponry allows him to synchronize with them, granting him the ability to use the weapon beyond its intended use.

  • KUSH HENDRIX

    FACTION: MAD NOMADS

    Deadeye Marksman. Uncanny aim with the ability to hit any shot from any angle. His geometrically sensitive visual cortex can visualize the trajectory of his ordnance for near perfect aim. However, he can only use his owned firearms due to his affinity with their known performance through countless hours of target practice and combat scenarios.

  • PHXR

    FACTION: MAD NOMADS

    Fear Administration. Piercing the psyche of the enemy to expose and empower their fears, causing them to act irrationally. This can lead to immobilization, turning on their teammates or completely withdrawing from the battle. Very little is known about PHXR’s actual combat ability due to insufficient data.

  • SYMP

    FACTION: NECROSIANS

    Myotonic Paralysis/System Shock. He has the ability to send a disruptive signal to the target’s central nervous system that causes a temporary immobilization to their muscular system. As the target regains control of their motor functions they are hit again with Symp’s lingering disruption signal still wreaking havoc on their nervous system.

  • GOLDEN WINGS

    Superhuman Agility/Coupled Reflexivity. Their synchronized/amplified physical bond work in tandem as a multiplied pool of abilities that each can utilize simultaneously allowing for exceptional physical ability. They also have an affinity towards extrasensory perception, but it is believed that these twins were triplets in the womb and the soul of the third sister still lingers around her brothers to aid them.

  • LORLEA AYANA

    FACTIONS: MARVOGS

    Biotoxin Generation/Antibody Suppressor. She can produce and infect the most effective biotoxin for her target by suppressing their immune system. Since she must take her time to analyze her targets and produce the right antigen, it does not make her a front-line option but rather a damage over time resource.